ABOUT ME

I'm a Portland-based composer and audio implementer. I've always had a love for games ever since playing on the GameCube as a kid, while also being immersed in a very musical environment for most of my life. Working in game audio became a very natural next step as it provided me a place to channel all of my childhood passions into something tangible.
I started playing piano at a very young age, then was eventually introduced to music composition at age 10. After initially writing for solo piano for a couple of years, I became a multi-instrumentalist in order to be able to write for those instruments better. I eventually went to Berklee College of Music for a degree in Game Scoring where I became a lot more interested in not only composing jazz-funk and electronic music, but also designing interactive music systems to support a game's overall experience.
I'm also a hobbyist game developer, and I use this knowledge and experience to inform all audio aspects whenever I'm working on a project. I'm a strong believer in there being a strong fundamental connection between game design and audio, and I do everything I can to ensure that my work uplifts already great games. So if you need music and/or someone to build an audio system for your game, feel free to reach out!